Contact: esther.nho@gmail.com
EXPERIENCE
Super Evil Megacorp | MAY 2024 - FEB 2026
Senior VFX Artist | Teenage Mutant Ninja Turtles: Splintered Fate - Metalhead Character DLC | Teenage Mutant Ninja Turtles: Splintered Fate - Casey Jones & the Junkyard Jam
Created particle systems, materials, and textures for VFX using the company's proprietary toolset and implemented them using the company’s proprietary scripting language. I worked on the combat abilities for Casey Jones, Metalhead, and miniboss Gigi.
Crop Circle Games | MAR 2023 - FEB 2024
Senior VFX Artist | Unannounced Project
Created particle systems using Unreal 5’s Niagara particle system editor. Implemented the VFX using the gameplay ability system. Created materials, meshes and textures for use in effects.
Stray Bombay | OCT 2021 - NOV 2022
Senior VFX Artist | The Anacrusis
Created weapon VFX in Unreal 4 using the Cascade and Niagara particle system editor. Created post process materials for status effects and perks. Implemented gameplay VFX in blueprints and widget blueprints. Optimized existing effects.
Deck Nine Games
Senior VFX Artist / VFX Artist | JAN 2018 - SEP 2021
Life is Strange: True Colors
Created ambient and cinematic VFX in Unreal 4 using Cascade and blueprints. Created materials, meshes, and rigid body simulations using Maya for VFX work. Implemented VFX in scenes and keyed cinematic effects in an in-house cinematics creation tool. Created scripts to help automate specific tasks.
Environment Artist | SEP 2016 - DEC 2017
Life is Strange: Before The Storm
Hired as an environment artist and quickly took up other responsibilities. Responsibilities as an environment artist included creating props, models, set dressing, and lighting scenes. Created scripts in C# for use with Unity to help with light baking and automating parts of the set dressing. Started creating VFX in Unity for Episodes 2, 3, and the DLC.
EDUCATION
Savannah College of Art and Design | 2012 - 2015
Bachelor of Fine Arts: Interactive Design and Game Development
Digipen institute of Technology | 2010 - 2012
Bachelor of Fine Arts: Digital Art and Animation
Skills AND SOFTWARE PROFICIENCY
Unreal 4, Unreal 5, Unity, Autodesk Maya, Substance Designer, Substance Painter, Adobe Photoshop, Python, Unreal Blueprints, Unreal Materials, Unreal’s Cascade, Unreal’s Niagara System