Knodd's Office was created over 8 weeks for a college course. I used this project to familiarize myself with Unreal 4 and
the PBR workflow. All of the modelling was done in Maya. nDo and dDo from the Quixel suite were used for the texturing along
with Adobe Photoshop. Various blueprint scripts were made to aid in creation of the scene such as a script to position and manage wires, randomly
generate clutter, and randomize stacks and rows of books.